So, this is a full-body version for the cyborg head design I did recently. I still intend to do a litte 2D animation sequence, if time and know-how allows and this is gonna be the main protagonist. Well, I was tweaking the design more than once, definitely like the rear view way better than the front. I have this alternative chest plate, but it's too crowded and would be tedious to draw over and over again when animating. Still, then I'd of course draw him more simplistically...
Also, another take on color, always have a hard time choosing something slick. Went for cell-shading, but I might do a little painted piece some time showing off the character
All in all, I don't consider this concept to be very original, I always end up using the same design cues. Plus, my anatomy sucks big time! I'd love to go for some stylized proportions... his silhouette looks much too ordinary. :/ Hm, mabye if I am in the mood, I'd redesign some parts...?
Got crits?
edit: the Cyborg 009 reference was unintentional! I don't even know the series
amazingly clear and well presented. i like that its stylised. it may not be terribly original but shit neither are mine yet. this genre is very saturated with ideas. its a challenge to get to something people havent seen before. its almost like fashion where everything thats old is new again, again
Okay, here's my criticism. It looks fantastic but there is something wrong with it that you can't quite put a finger on, yea? Here it is, you've designed the back of the figure with the anatomy of a human chest. You've designed the front of the armor with the anatomy of back muscles. Take the concept of your rear view and tweak it to look right on the front. Also switch the front to the back. Just try it and see what you think. For a dynamic silhouette add something that moves. You can imagine him with a sash belt that has a streamer that flows with his movement. Or perhaps some heat sink release valve sticking up from his shoulders? An Appleseed-type "rabbit ears" out of his shoulder blades? Play with it, but I think you may like adding ninja or Buddhist type clothing to the character to emphasize his ninja-esque-ness.
Looks kick ass ... kind of reminds me of what the new armor in the game dead space 2 looks like ... my one issue with it, though maybe its just me. The backend of the armor seems weird to me, there's a bump in the back crotch area that i don't quite understand why its there.
What are the orange parts in the crotch and neck for? If it's for articulation like I think it is, then you should definitely have some in the arms. And take out the panels in the back of the knees. I think a harder, larger calf shape would help, (maybe an upgrade than boosts his jump or makes him fun faster?) and pauldrons would definitely help the silhouette.
I think a harder, larger calf shape would help, (maybe an upgrade than boosts his jump or makes him fun faster?) and pauldrons would definitely help the silhouette.