Questions!! Oh yeah got a lot of those!! XD First Hi!! How are ya!!
So I'm a Graphic Artist just like you.. but.. quite not the same at all I'm more of a photo montage artist (Although I haven't done much personal art recently) But I've ALWAYS wanted to learn a few things about photoshop painting (Like you do) The thing is I never learned the steps to do so.. But I do guess what it might be. So you start with a drawing?? (Hand made or not I guess??) And than you ruffly make a sketch in photoshop (Like the first picture) And then you add the details?? Do you use brushes and textures?? And for all of your other works also, do you only use Photoshop or do you use other programs??
I would love to get you're imput on some advices!! Hope I won't be taking too much of your time!!
i think you have to make sure the 'texture scales' stay consistent. Overloading should be avoided, too. Sometimes it's easier to use lightly textured brushes and then paint something with them all throughout.
its lovely when artists like yourself provide us with your process. i believe today its not so much about a final rendered image. we like to look at the process of a work, see how it has take shape with time. this is what makes a work of art fascinating.
thank you so much for your contribution and i hope you will keep showing us you process from the very first lines on page to the final render.
Nice, man! (Another great way to get the fish-eyed perspective lines is to use the 'remove geometric distortion' slider in the Lens Correction filter; which is designed to remove that effect, really, but works just as well for adding it )
lol how it helps? It makes sure the buildings aren't all wonky looking with angles flying all over the place. With architectural man made structures, the geo shapes usually follow a grid. I decided where the horizon line was and added the vanishing points, lines by hand following basic perspective theory. You should give it a read!
yes, cityscapes are actually really easy to paint when you consider buildings being simple geometric forms. It's more important to achieve realistic scale relations which will make a cityscape look convincing or not. Atmospheric haze, depth through layering, overlapping etc. The rest is knowing basic principles of rendering, design and clean drawing. Also perspective obviously
This is really nice. You retained those textures I saw in the beginning. I'm having a hard time with that currently.
Question: how exactly are you setting up your perspective grid? I normally use Painter, but I'm finding PS handy for technical learning. Are you making your own by hand or using a tool? Because your perspective looks very precise.
Actually I didn't have a lot of textures in the base image. They usually shine through in the final image more or less, I don't actively control that. My perspective grids are usually set up by hand, sometimes I take a screenshot from a 3D application haha For the curved vertical lines I used the path tool and gradually upped the curvature towards the borders because I like to mimick the wide angle lens distortion. You can also draw straight lines and use the distort -> spherize filter. Simple 1 point perspective doesn't represent realistic viewing with the human eye so I always like to image 2 more VPs at the far top and bottom for this kind of set up.